
Mal Darkrunner
Zero Tau Research Institute
9
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Posted - 2011.10.26 16:34:00 -
[1] - Quote
I haven't had a chance to read all the posts in this thread yet, but one point really grabbed my attention ...
It could be really interesting to see a smoother "gradient" between (and within) hi-sec and low-sec, so rather than have a big jump in relative safety between a 0.5 and a 0.4 system (but not much variation between 0.1 and 0.4 or between 0.5 and 1.0), the difference would be more continuous.
For example (very roughly):
- In a 0.1 system there might not be any station/gate guns, but bubbles would not be anchorable.
- In a 0.2 system there would be station guns but no gate guns.
- In a 0.3 system there would be both station guns and gate guns, but they would not be as powerful as those in a 0.4
- In a 0.4 system there would be more powerful station guns and gate guns, and there would be a small chance of faction navy or pirate navy NPCs spawning when a criminal act takes place
- In a 0.5 system the faction navy (rather than Concord) would respond in force to criminal acts - sufficiently prepared ships could tank or avoid them for a short period, but would eventually be overwhelmed (the navy might call in Concord reinforcements if they were unable to handle the situation). All hi-sec systems would have powerful gate and station guns.
- In a 0.6 system Concord would respond to criminal acts, but their response time would be slower than in higher security systems.
- In a 0.7 system the Concord response time would be quicker, and there would be a very small chance of faction navy patrols appearing at gates and stations (tankable/avoidable if prepared).
- In a 0.8 system the Concord response time would be quicker and in greater numbers, and there would be a small to medium chance of faction navy patrols at gates and stations (still tankable/avoidable).
- In a 0.9 system the Concord response time would be quicker still, and there would be a medium to high chance of faction navy patrolling gates and stations, and a small chance of them patrolling asteroid belts.
- In a 1.0 system the Concord response would be almost instant, there would be constant faction navy patrols at stations and gates, and there would be a good chance of the navy patrolling the belts too.
Moving from a 1.0 system to a 0.5 system (or a 0.4 system to a 0.1 system) would involve a noticable drop in security, and would be accompanied by a comparable increase in potential reward for those willing to deal with the increased risk.
The faction navy patrols in hi-sec systems should not be permanent, but should move around the system periodically (and perhaps unpredictably), and should respond to events that occur on-grid with them (but not off-grid). A can flipper in a 0.9 system might then need to dodge the patrols (so might a suicide ganker), whereas a can-flipper or ganker in a 0.7 system would not. A smuggler could travel relatively safely in a 0.5 system, and could get through 0.8 and 0.9 systems provided they dodged the navy. A 1.0 system would be difficult for them to navigate successfully due to the frequency of navy patrols.
I could add a whole host of other ideas to this, but rather than talk specifics I would prefer to use the above list as an example of the type of change that could be made to make hi-sec and low-sec more interesting.
Discuss. |